index - Immersive & Medical Technologies Lab

Bienvenue sur le site des publications scientifiques du laboratoire Technologies Immersives et Médicales de l'IRT b<>com.

 

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43

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Mots clés

Détection de la pupille Eye tracking Multi-stream Learning Transfer Learning Single RGB Image RGB-D camera RGB-D Perception 3D User Interfaces Surgical workflow Réalité Virtuelle Camera Relocalization 3D User Interfaces 3DUI Medical domain ontology SLAM Imaging biomarker 3D morphable model Radiation protection Scene coordinate prediction Cooperation and Collaboration Dense information Co-manipulation Cognitive and Psychological Issues in Collaboration Redistribution Adaptation and reconfiguration First-person Hand Activity Awareness Pose estimation Metric Learning Shared Virtual Reality and Applications Biomedical ontologies Semantic web Camera relocalization Gaze estimation Deep Learning for Visual Perception Hybrid method Image-retrieval Conscience situationnelle Pupil localization Tracking Signal processing Réalité augmentée Adaptive Regression Forest Augmented Reality Hand-crafted Features HCI Réalité Mixte Synthetic data Knowledge representation 3D User Interaction Machine Learning Deep forest regression Plasticity Split function Collaborative Virtual Environments Phase recognition Human-Computer Interaction 3D Hand Skeleton Estimation du regard Ontology development Assisted annotation Classification Multi-stream model Computer Graphics Activity recognition Imaging biobank Arbres de décision 3D Interaction Head pose estimation 3D ultrasound images Virtual reality Détection du regard Interaction 3D Collaborative interaction Collaboration Human Machine Interaction Virtual Reality Temporal Learning Interfaces Utilisateur 3D Redistribution d'IHM Mixed Reality 3D eyeball Deformable model Plasticité Step recognition Ontology reuse and alignment Réalité virtuelle Features fusion Deep Clus-tering Deep learning Hybrid Approach Coordination Plasticité multimodale Machine learning Regression Awareness in Collaboration Systems DICOM Random Forest Software engineering Champs aléatoires First-person hand activity recognition