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Article Dans Une Revue International Journal of Virtual Reality Année : 2015

Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering

Résumé

Simulating sub-surface scattering is one of the most effective ways to realistically synthesize translucent materials such as marble, milk or human skin. We have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of subsurface scattering. In this approach, we provide only a single parameter that represents the intensity of theincident light scattered in a translucent material. The parameter is not only provided by curve-fitting to a simulated data-set, but also manipulated by an artist. Furthermore, this approach is easily implementable on a GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research.
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Dates et versions

hal-01530527 , version 1 (31-05-2017)

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  • HAL Id : hal-01530527 , version 1

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Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima. Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering. International Journal of Virtual Reality, 2015, 10 (1), pp.45-51. ⟨hal-01530527⟩

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